Inside Penn State's Virtual Palmer Museum

Inside Penn State's Virtual Palmer Museum
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Wednesday, February 16, 2011

Immersed or the game changes the player

Immersed or the game changes the player

No disrespect intended either to Saint Thomas Aquinas (c. 1225-1274) or the on-going creators of World of Warcraft (WOW) (date).

From Wikepedia (who else?): As the fellow who is responsible for the life and death struggles of my avatar Trevalis,  I wonder about how playing has changed me (other than of course such seemingly reveiling signs of addiction  such as my unwillingness, much as cleanliness has been my vade mecum..  I confess to the fear that  I will miss something on the screen if I take a 20 minute shower.

"World of Warcraft: Cataclysm, often referred to as Cata], is the third expansion pack for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following the last expansion Wrath of the Lich King. It was officially announced at BlizzCon on August 21, 2009, although details were discovered earlier.] The expansion was officially released on the 7th of December 2010.
Trevalis was born a not-quite mature adult with rippling muscles.
Here is Trevalis at birth:

Trevalis dies frequently. Here is Trevalis at resurrection:

Wikipedia regards immmersion and virtual reality are synonymous. The Wikipedia entry begins:

"Immersion is the state of consciousness where an immersant's awareness of physical self is diminished or lost by being surrounded in an engrossing total environment; often artificial. This mental state is frequently accompanied with spatial excess, intense focus, a distorted sense of time, and effortless action. The term is widely used for describing immersive virtual reality, installation art and video games, but it is not clear if people are using the same word consistently. The term is also cited as a frequently-used buzzword, in which case its meaning is intentionally vague, but carries the connotation of being particularly engrossing.

"The sensation of total immersion in virtual reality (VR) can be described as implied complete presence within an insinuated space of a virtual surrounding where everything within that sphere relates necessarily to the proposed 'reality' of that world's cyberspace and where the immersant is seemingly altogether disconnected from exterior physical space."





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